Morgan Kaufmann series in computer graphics and geometric modeling

書目資訊
[1 - 20] 起自 25 查到結果 (0.12 sec)
頁數: [ 1 ] 2
level of detail for 3d graphics /
level of detail for 3d graphics /
advanced graphics programming using ...
advanced graphics programming using opengl
texturing & modeling
texturing & modeling
curves and surfaces for cagd :
curves and surfaces for cagd :
warping and morphing of graphical ob...
warping and morphing of graphical objects /
curves and surfaces in geometric mod...
curves and surfaces in geometric modeling :
understanding virtual reality dup_1
understanding virtual reality dup_1
mel scripting for maya animators /
mel scripting for maya animators /
curves and surfaces for cagd
curves and surfaces for cagd
digital video and hdtv
digital video and hdtv
complete maya programming
complete maya programming
point-based graphics /
point-based graphics /
geometric tools for computer graphics
geometric tools for computer graphics
complete maya programming.
complete maya programming.
computer animation
computer animation
principles of digital image synthesis /
principles of digital image synthesis /
point-based graphics
point-based graphics
geometric algebra for computer science :
geometric algebra for computer science :
digital geometry
digital geometry
real-time shader programming :
real-time shader programming :
 
 
變更密碼
登入