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Morgan Kaufmann series in computer graphics and geometric modeling.
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warping and morphing of graphical ob...
warping and morphing of graphical objects /
curves and surfaces in geometric mod...
curves and surfaces in geometric modeling :
mel scripting for maya animators /
mel scripting for maya animators /
point-based graphics /
point-based graphics /
principles of digital image synthesis /
principles of digital image synthesis /
point-based graphics
point-based graphics
real-time shader programming :
real-time shader programming :
digital geometry :
digital geometry :
digital video and hdtv :
digital video and hdtv :
Processing
...
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