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Morgan Kaufmann series in interactive 3D technology
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real-time collision detection /
real-time collision detection /
better game characters by design
better game characters by design
physically based rendering :
physically based rendering :
3d game engine architecture :
3d game engine architecture :
3d game engine design
3d game engine design
3d game engine design :
3d game engine design :
real-time collision detection
real-time collision detection
game physics engine development /
game physics engine development /
3d game engine architecture
3d game engine architecture
game physics engine development
game physics engine development
collison detection in interactive 3d...
collison detection in interactive 3d environments
x3d
x3d
learning processing
learning processing
artificial intelligence for games /
artificial intelligence for games /
game physics /
game physics /
artificial intelligence for games
artificial intelligence for games
physically based rendering
physically based rendering
essential mathematics for games and ...
essential mathematics for games and interactive applications :
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